If the active player casts a spell that has retrace, that player may cast that card again after it resolves, before another player can remove the card from the graveyard
As pointed out by Opposite-Occasion881 indirectly, a misprint with a lot of availability will go for less because it is less collectible
Its the perfect way to jumpstart a comeback or deal a crucial blow in a late-game situation
Red XIII, Proud Warrior One of the secretly great things about Red XIII, Proud Warrior is that it truly supports the other cards in your deck so it is less likely to get removed right away
He's begging to be broken - and in a Bant shell, you won't have to ask twice
It can't be the target of Sorceress's Schemes, which reads in part "Return target instant or sorcery card from your graveyard or exiled card with flashback you own to your hand." When playing a card as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics