Pair that up with Craterhoof Behemoth or any other similar creature and everything is getting a huge powerup for an all-out attack
3 Esper Terra Joshua, Phoenix's Dominant Kefka, Court Mage Kefka, Ruler of Ruin Kuja, Genome Sorcerer Mysidian Elder Shantotto, Tactician Magician Summon: Esper Ramuh Tellah, Great Sage Terra, Magical Adept The Emperor of Palamecia The Lord Master of Hell Trance Kuja, Fate Defied Vivi Ornitier
Quite a risky card but well worth it if you have a solid mana base and some really good things to burst out for four and five mana
Higure is the sole Ninja who can both grant evasion to his subordinates AND generate reliable card advantage with his own attacks
Since theres almost no downside to having additional copies in the graveyard, you can use this to churn through your deck in an instant
However, the dungeons alone only form the basis for Adventures in the Forgotten Realms ' mechanics