Scenario 1 Grief / Ephemerate Turn 1 You Play a land Play Grief, exiling a black card Remove a card from opponents hand Ephemerate Grief Remove a card from opponents hand Turn 1 Opponent Turn 2 You Ephemerate rebounds, targeting Grief Remove a card from opponents hand Cards in hand: 2 Cards in opponents hand: 3 Result: you get to pick apart your opponents hand at the expense of your own card advantage
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Mythic cards are opened out of packs far less often than a common
Cult Conscript Cult Conscript feels similar to other black 1-drops that keep on coming back, though getting non-Skeletons to die is harder than some conditions
Plus, its a bit of a mana hog when youre not bringing back Lions Eye Diamonds
Some impact color identity of otherwise mono-colored commanders, some are returning mechanics like myriad, but one that stands out to me in particular is the initiative mechanic