Whenever equipped creature deals combat damage to a player, exile the top two cards of your library
High Fae Trickster If you like flashing things out as tricks, but not your turn, this is your new best friend
The card also reads: Whenever Narset, Enlightened Exile attacks, exile target noncreature, nonland card with mana value less than Narsets power from a graveyard and copy it
Avatar: The Last Airbender had Badgermole Cub
The first ability, preventing noncombat damage is great in Red decks that are filled with mass damage spells like Earthquake, which turn into one-sided board wipes that burn away your opponents while leaving you and your board untouched
Do you have any preferences or auto-includes when it comes to mana acceleration