Bounce, blink, do whatever you must to have this card ETB multiple times and youll reap the benefits
Star Wars: Unlimited TCG announces competitive play details and how to earn Tournament Points
And Id probably rather have a large number of good cards than a handful of broken cards anyway
The 1/5 statline makes it a weak attacker but a great blocker, as five toughness is hard for a lot of creatures to get through
(It can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever equipped creature attacks, until the end of defending player's next turn, that player gets two rad counters whenever they cast a spell
In most cases, Guilty Conscience is used as a removal spell, locking a creature out of attacking unless it wants to be destroyed