One legendary creature will be in each booster
You also get the option of getting Eternal Witness and doing it again for another seven or just throwing something back on top of their library and slowing up their tempo
Affectionately named Hammer Time (according to MTGGoldfish at any rate), this is a deck that takes advantage of cards like Puresteel Paladin and Sigardas Aid to equip a Colossus Hammer for free and swing in for 10+ damage as early as turn two
But its not only the art Ive fallen in love with
For example, if an opponent controls no creatures and has 30 life when you cast Skull Storm and make two copies, the first to resolve causes that opponent to lose 15 life (so they have 15 life left), the second causes that opponent to lose 8 life (7 life left), and the original spell causes that player to lose 4 life, leaving the player at 3 life
A four cost spot removal spell is bad but it isn't nearly as bad as that kind of price hike on other effects