For those unfamiliar, that's the rule that discusses cards outside the game, and it states the following: Abilities which refer to other cards own outside the game do not function in Commander without prior agreement on their scope from the playgroup. In other words, if you want to run Burning WishBurning Wish to find an emergency sorcery, you'll have to clear it with your group before the game
Thus, although the complex rules must be followed, the nature of the cards makes for completely different rules in every game
This is going to be yet another one of those until the first weekend people show up and get crushed by it
(704 in its mana cost, X is considered to be 0
Emerias Call doubles as a land and a strong Hideaway target
Theres also the objectively stronger alternate commander, Jyoti, Moag Ancient