Many consider A Whole New World to not only be the single strongest draw support card in the game but also the single most key card of the Amber/Steel deck
If youre looking for cards that are small alone but mighty together, then be sure to look for these seven best amber ink cards in Into the Inklands
Hero's Blade is an Equipment from the Khans of Tarkir block that gives the equipped creature +3/+2, and if a legendary creature enters the battlefield, this sword can be equipped to it at no cost
According to Mark Rosewater, this was done so that the product could be advertised as having "over 300 cards"

Here are all of the cards included in the Amber/Emerald starter deck: Dalmatian Puppy Tail Wagger x5 Kida Atlantean x3 Lucky The 15th Puppy x1 Nani Protective Sister x2 Patch Intimidating Pup x3 Pluto Determined Defender x1 Pluto Friendly Pooch x3 Pongo Determined Father x1 Rolly Hungry Pup x3 Tinker Bell Generous Fairy x2 Wendy Darling Talented Sailor x3 Neverland Mermaid Lagoon x2 Cubby Mighty Lost Boy x3 Don Karnage Prince of Pirates x2 Flotsam Riffraff x2 Helga Sinclair Vengeful Partner x1 Horace No-Good Scoundrel x2 (from previous expansion) Jasper Common Crook x2 (from previous expansion) Jestsam Riffraff x2 Kit Cloudkicker Tough Guy x2 Peter Pan Lost Boy Leader x1 Robin Hood Daydreamer x1 Starkey Devious Pirate x1 Wildcat Mechanic x2 Hypnotize x2 (from previous expansion) Improvise x3 (from previous expansion) Strike a Good Match De Vil Manor Cruellas Estate x3 Next up, well explore the Ruby/Sapphire starter deck

While we occasionally can get aggro wins by running out Valley Mightcaller on Turn 1, more often, it comes down in the late game once we have our self-bounce engine set up and quickly grows to be something like a 10/10 trample that can kill our opponent in just a couple of attacks