And we got a chance to make a card for Amarant here, which I was so happy about
But it was convenient that "end the turn" gives this spell an air of finality while providing some interesting utility on a wrath, stifling abilities that trigger when creatures die)
Good enough to just play on its own for the card draw (its basically a blue Elvish Visionary), its obviously not quite as good as a Commander without some setup to take advantage of the draw-two abilitybut that setup isnt all that difficult
White has traditionally struggled with draw and Esper Sentinel went a long way to filling that gap
When hes Exerted, every time you draw a card on your turn you gain 1 Lore
We are not affiliated with, endorsed by, or sponsored by Wizards of the Coast, Hasbro, or any associated brands