Creature Human Werewolf // Creature Werewolf Common Andrew Mar null/null NOT LEGAL Standard NOT LEGAL Future LEGAL Historic LEGAL Timeless LEGAL Gladiator LEGAL Pioneer LEGAL Explorer LEGAL Modern LEGAL Legacy LEGAL Pauper LEGAL Vintage NOT LEGAL Penny LEGAL Commander LEGAL Oathbreaker NOT LEGAL Standardbrawl LEGAL Brawl NOT LEGAL Alchemy LEGAL Pauper Commander LEGAL Duel NOT LEGAL Oldschool NOT LEGAL Premodern NOT LEGAL Predh Menace Daybound -------- Menace Nightbound (This creature can't be blocked except by two or more creatures.) Daybound (If a player casts no spells during their own tunr, it becomes night next turn.) -------- Fearsome Werewolf Menace (This creature can't be blocked except by two or more creatures.) Nightbound (If a player casts at least two spells during their own turn, if becomes day next turn.) Menace (This creature can't be blocked except by two or more creatures.) Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Menace (This creature can't be blocked except by two or more creatures.) Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

We scanned the cards and used Photoshop to remove the text and images, sometimes pixel by pixel to create the blanks
A permanent card is an artifact, battle, creature, enchantment, land, or planeswalker card
, , Sacrifice another artifact: Proliferate
Of course, illustrating can, at times, be a difficult job
With Splinter Twin attached to your Trinket Mage, you can repeatedly sacrifice your Elixir to keep recycling your deck and gaining life, a sure way to outlast your opponent in long, grindy games