You don't have much control over which equipment you'll get, but it'll be worthwhile assuming you're not running bad cards
The 'downside' to this card is that you get to give an opponent two Treasure tokens, which under any other circumstance would be bad, since giving your opponent mana isnt great
In the case of attractions, it turns out that stapling them onto a competent Izzet spellslinger commander is a surprisingly viable way to pull that off
Dont underestimate the ability to tap some small creatures for card draw, especially if you have effects that can untap them again
Shes an Amber, Floodborn card with a 5 Ink cost that can be reduced to 3 by using Shift
Fast mana from Sol Ring, Ancient Tomb, Skirk Prospector, and Jeska's Will help you to cast key pieces early, while Lightning Greaves, Swiftfoot Boots, and Thousand-Year Elixir make sure that Krenko can tap right away and survive removal