For general purposes cards that discount other cards are also considered ramps in Commander
The deck is far too creature-heavy, with 39 in total, which is somewhat understandable given there will be a lot of sacrificing, but that's typically reserved for tokens, which can be created by instants, sorceries, and enchantments
Cards are played by dragging and dropping them to their appropriate place on the board, with highlighted prompts helping to guide your hand
Mythic Rares were introduced in the Shards of Alara block in 2008, and have had a dramatic impact on the financial landscape of the game, draining value from the lower rarities in much the same way that Expeditions (Battle for Zendikar/Oath of the Gatewatch) and Masterpieces (Kaladesh) do to the expected value of booster packs in their respective sets
Let me start by coming clean
Since its rarity makes it nearly impossible to find, there won't be many sales that deviate from this mark, though they may increase significantly in price once they eventually do break the $399 ceiling