The card's synergy with Magic: The Gathering 's artifacts may blend well with the weapons and armor seen in pre-release materials for the Bloomburrow set
Playability: For a blink deck in this day and age, NOT having a repeatable blink outlet (such as Roon of the Hidden Realm or Aminatou, the Fateshifter) or a solid blink payoff (like Cloudblazer or Ephara, God of the Polis) makes a preconstructed deck weak and hard to pilot effectively
A couple spells with improvise, like Kappa Cannoneer, allow you to tap Kilo , and you can always attack
Neera is a glass cannon, so her six-mana cost is a major investment, making her a prime target for removal
It's ability to become a creature does help offset that last part, though
I really like this effect on a wheel type card, as it lets you recover and rewards more risky behavior which is very much in Reds, erhm, wheelhouse, by tempting you to discard more cards for more mana