Airbending is a nice way to get more value out of your ETB triggers
Or if you're leaning into bigger aggressive payoff cards like Cyberdrive Awakener, Trail gets even sillier
Today, were talking about the more meat-and-potatoes Commander staples that see a fair amount of play, considering theyre cards that say, You win the game. Im also going to sneak in a card that debuted yesterday as part of the Streets of New Capenna previews, one I think will be very powerful
Typal decks can leverage upgraded effects in almost every important category, just by making the necessary deckbuilding commitment: ramp, draw, recursion, tutoring, removal and defensive interaction, even better color fixing
Fury Pitch cards like Solitude and Force of Will are primarily balanced by being card disadvantage
#3 Guardian Project Guardian Project is a pretty awful constructed card for most formats, but it didnt take long for Commander players to realize this always draws a card in singleton formats