I'm going to build around this new card, even if it means doing something I'm unaccustomed to doing because it's a little too fair for my tastes - I'm going to build around a creature that relies on dealing combat damage
The first version of Summon cards that I was happy with were creatures with vanishing and an ability that triggered when you sacrificed them
If you look closely at this card's set number, it's number 136 of 135 cards in the set, making it a special Secret Rare, an incredibly hard card to pull from packs thanks to a very low drop rate
This could be huge for helping Red Prison to stay relevant after the banning of Simian Spirit Guide, reducing the land count in Prowess decks, or even fixing your mana under a Blood Moon
Imotekh the Stormlord Imotekh is a great "lieutenant" to Szarekh for this deck
There are a fair few deathtouch creatures here, alongside cards such as Elder Gargaropth and Eternal Witness who are included for pure value