It's one of the more combastic commanders on this list, with explosive possibilities once everything's set up
X TRAP Target 1 face-up Level 5 or lower monster your opponent controls
usually a 38-12 split 10 sources of "card advantage;" I use this term loosely, but mostly looking for card draw or any spell that nets me 2+ nonland cards in hand / directly into play 6 targeted removal split between creature / artifact / enchantment removal 3 board wipes 2 recursion 2 flexible tutors 1 graveyard hate 1 surprise "I Win" card That's always my starting point, which is then tweaked to suit the individual deck's strategy, and further tweaked with playtesting
Its especially devastating in multiplayer, where empty hands often mean opponents just pass turns helplessly
Questions about Magic: The Gathering
When you get to the mid-point of the game, DNA digivolve your Digimon into Mastemon, play Angel Digimon into the battle area, and try to remove your opponent's cards so you can emerge victorious