Beanith: If it wasn't for the fact I'm still waiting for the second wave of 40k Commander decks to hit Australia, I would be all over the Urza's Iron Alliance precon Deck and scoping out which of these stompy robot lads I wanted to add to my deck of terrible ideas (I did terrible terrible things to the Dungeons of Death precon)
That said, considering the decks you use against them are often impractical, due to relying on logic that isn't possible in regular duels, it gives you a better chance of winning
The nice thing about Jarad is that sacrificing the Cactuar is part of the cost, so theres not much your opponents can do at that point other than counter the ability
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This deck have a total of 9 engines to activate the skill and I built this deck as pure and consistent with just 21 cards to ensure the best use of it
Forgotten Ancient and Branching Evolution can support the commanders +1/+1 counters sub-theme