As long as you make it to your end step it is likely to have a huge impact on the game, as all players have to dump their whole hand into the graveyard
Heat Stroke fits perfectly into that strategy
If you come across these in a draft, and there are no power in the pack, pick them up fast
Additionally, this deck runs plenty of characters capable of dishing out damage via challenges, making it a worthy adversary in the early game while you build up to your stronger card removal characters and songs
In the end, no one could make a compelling argument why we shouldn't do it
Ghostly Prison, Windborn Muse, and Suppression Field all provide excellent protection against foes trying to get at you for hating on the whole table