It's hard not to pick powerful commanders from across the franchise when considering cards to add to your decks, but even cheaper card options with shorter abilities can have great potential
There's been a surprising amount of red ramp recently, so playing this six drop ahead of the curve and refilling your hand is distinctly possible - with some counterspell protection from Cavern of Souls, of course
The best white-green players can tailor their play around this dynamic not just from draft to draft, but from game to game and draw to draw
With what I believe is Overkill (translations are divided on this as its not just strict translation, but considering also Final Fantasy translations), we see a removal spell that channels this energy
In many ways, the Spellbook is a better recovery option than Locations because Ruby/Amethyst has not answer for it, while it can pretty reliably take out locations via Maui
Sure, we have Snow White, who hailed from the first ever feature length, cel-animated movie, Snow White and the Seven Dwarfs, but its not as if Disney created Snow White themselves