Its a comfortable, game-night feel rather than a tortured and hectic cutthroat night
Your opponent doesn't play anything meaningful on their turn and simply says "Pass." You say, "During your post-combat Main Phase, activate my Insolent Neonate." You discard the Imp, dredge 5, and reveal two Prized Amalgams and a Narcomoeba
These are activated abilities as they contain a colon, and the tap symbol is one of the listed costs
With the character roles locked in, we were able to assemble preconstructed decks for not only the archenemy, but also for the three players facing him down
You do not need to feed it energy unless it is forcefully drawn by your opponent to retreat
Not only does it prevent opponents from developing their gameplan, it undoes all the work they've done so far