Among these modes includes making your opponent discard two cards, dealing three damage to anything, destroying either an artifact or a planeswalker (goodbye Urza!), giving you creatures menace and trample for the turn, giving creatures you dont control -1/-1, or creating two tapped Powerstone tokens
Decks that play with Fastbond but fail to do this just dont function in a lot of games
If an effect modifies a creature's power and/or toughness without setting them, that is not included when determining its base power and toughness
Theyre so fast, in fact, that they arrive and leave before you can get a chance to use the treasure
Theres an argument that the card is worth the ink with just the Lore gain ability
If it didn't disappear at the upkeep, it would be something you could dump extra mana into to keep it advantageous to pay into