Each token attacks a different opponent, turning one attacker into a coordinated assault across the entire table
Financial Takeaway: The "synergistic creatures" above, along with Mindwrack Demon, are some of the cards with the most potential for gains out of Shadows
These creatures come down and impact the board with their saga abilities, but the tradeoff is that they will leave after a few turns
Even if you play this with your first dragon around turn 4 or 5, jumping to 6 or 7 mana is a huge difference
Felidar Retreat and Rampaging Baloths give us backup ways of making tokens as we play our Towns to make sure that we have enough bodies for The Wandering Minstrel to be lethal, all while drawing an absurd amount of cards with Travel the Overworld Ramp up to seven mana
I also quite like Ignis Scientia as a value/ramp creature with free graveyard hate