Senior game designer Daniel Holt explained that the decision to have each deck themed around one game allowed the team to "dive deep into the lore of each, capturing even more beloved moments from across the games storyline." When asked exactly how Wizards of the Coast came to choose the games that would be included in the crossover (I'm slightly disappointed Final Fantasy 9 didn't make the cut), Holt explained that Final Fantasy 7 and 14 were the clear picks due to their popularity, but that Final Fantasy 6 and 10 were chosen partially due to how many fans of those games were among the Wizards of the Coast team
These appear in traditional foil And the brand-new fracture foil treatment
I'd love to know the reasoning behind why the game never got released
(Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) When a Dragon you control enters, return this enchantment to its owner's hand
Let the earth shake and the oceans thunder, and get ready for a primal clash like no other
Some climb through a different combination: powerful competitive gameplay, extremely limited print, and crossover demand