Early on, you get solid black mana production with the added benefit of being indestructible
Targeting the opponent can be upside in some spots, but a liability in others, and on the whole, Id call it a wash
For better or for worse, patches and card buffs and nerfs happen on a very regular basis, and these don't always fix the issues at hand
There's no other card that gives you two mana for one with no downside, and this ultra-consistent ramp card can go in any EDH deck, making it an auto-include for most people who aren't making a conscious effort to be hipster
Rebel Clash x12
As long as your commanders out, it discounts activated abilities from your graveyard, which is exactly what Ghost Ark and Trazyn want