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The Mox drops on the first turn, but cannot make mana until your legendary stuff arrives, and then that color of mana
I will describe the infinite blink later
It changes the math of each turn enough that it requires some double-checking and re-evaluation, which can be a little frustrating for a new player who is still trying to figure out what their cards do
Global enchantments are played on their own and have broad effects that impact you or your permanents
I was inclined to rate this slightly higher than Sower as she is more robust due to having persist however most of the time you want to make this guy with a mana open as tapping out to drop a 2/2 you don't want involved in much combat and therefore doesn't offer much tempo can be very risky, it can easily lead to them untapping and getting out the card they were holding back for fear of other counters