Hour of Reckoning Launch the Fleet Martial Coup Enchantment (4) Birth of the Imperium Defenders of Humanity Reconnaissance Mission The Flesh Is Weak Artifact (14) Arcane Signet Commander's Sphere Everflowing Chalice Inquisitorial Rosette Knight Paladin Mind Stone Reaver Titan Skullclamp Sol Ring Talisman of Dominance Talisman of Hierarchy Talisman of Progress The Golden Throne Thunderhawk Gunship Land (37) Arcane Sanctum Ash Barrens Choked Estuary Command Tower Darkwater Catacombs Dismal Backwater Evolving Wilds Exotic Orchard Memorial to Glory Path of Ancestry Port Town Prairie Stream Scoured Barrens Skycloud Expanse Sunken Hollow Terramorphic Expanse Tranquil Cove Plains x8 Island x5 Swamp x7 Commanders, Theme, and Strategy Your commanders for Forces of the Imperium are Inquisitor Greyfax and Marneus Calgar
I got scourge of the throne and triumph of the hordes in one of mine
Rogues and Pirates can make great use of this enchantment (they can go wide with small creatures), but Merfolk is probably the best fit
There are previews of some neat Double Faced cards, which can show two sides/forms of a particular character or creature, with the examples used including Garland, Knight of Cornelia which flips to become Chaos, The Endless , and Cecil, Dark Knight becoming Cecil, Redeemed Paladin (spoilers!)
So, heres what youll find in a Play Booster and what theyre for
The reformed Sultai rejected the pacts clan leaders had made millennia ago with rakshasa