This Yellow/Black Leader wants to collect its puzzle pieces like staple five-cost blocker Sabo and the kid versions of the Three BrothersLuffy, Ace, and Saboto repeatedly bounce them to play
That's still self-correcting for her, since drawing refills the hand that triggers it
The ultra-rare foiling is also really nice looking, and the background pops out well
There is also added value for these cards if you have ways to reuse them for the other side: There are a ton of other utility lands you can slot into your decks that provide vital mana early on and fantastic mana-sinks later in the game when you can use the spell-like effect to break games open or grind some value: Mirrorpool has long been a favorite of mine, and I think it really shines in this format since your commander is often going to get targeted by a removal spell and if you have open mana you can activate Mirrorpool to copy your commander and put your actual commander in the command zone
If the controller rolls a 4 with the detach effect of Number 85: Crazy Box, they get to negate the effects of a face-up card on the field until the end of the turn
As one of the original print runs, this iconic card is the epitome of collectible value, featuring the original Charizard in all its fiery glory