Attacking, Relic of Legends, Honor-Worn Shaku, Holdout Settlement, Survivors Encampment, Opposition, and TARDIS
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Why do you run the land count you run
These cards belong to a couple of categories: All lands, including fixing lands and utility lands Cards that are conditional or matchup dependent, such as sideboard cards On-color cards that are unplayable in some pools, such as dedicated build arounds and combo pieces On-color, but difficult-to-cast cards you may not have the requisite fixing for On-color cards that dont belong to one of the former groups
Hex This Sorcery may seem like a good tradeoff at first, paying one mana for each Creature destroyed, but its undoing is its specificity
We've got transforming cards that represent when that boss fight is almost over - but they transform into something bigger and badder