Use this as a skeleton for any mono-green Commander, and youll be rewarded with a very strong start to your deck
If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later
There are even brand-new cards that have been created for the Jumpstart format, all of which are legal in other modes of play
I know Id enjoy the strategic complexity of playing Magic, but its just too big, too old, too intimidating
(2019-10-04) The card types that could appear among your permanents and cards in your graveyard are artifact, battle, creature, enchantment, instant, kindred, land, planeswalker, and sorcery
I expect this card to do great in Standard, and in EDH its at least a creature tackled to a card draw spell