This cards adds +1 to that math, and can just tap itself to do so
If you are dead set on playing the Advisors, Solitary Confinement plus a suitable number of cards in your hand can hold down the fort until you hit your magic number of five
One land hands are too risky unless they have multiple one-drop creatures, and you are on the draw, but even then I would learn towards shipping the hand back
However, the player must be careful about enchantment destruction or cards like Generous Gift destroying it first
Kheru Goldkeeper ( R ) - Getting treasure whenever you remove something from your graveyard feels fine for a 3 mana 3/3, especialyl as it itself has an ability when it's in your graveyard
Final-Word Phantasm Anyone who has had the opportunity to play with their entire deck at instant speed know just how powerful an effect of a card like Final-Word Phantasm can be