The Outlaws of Thunder Junction Grand Larceny Commander Deck includes 1 Black-Green-Blue deck of 100 Magic cards (2 Traditional Foil Legendary cards, 98 nonfoil cards), a 2-card Collector Booster Sample Pack (contains 1 Traditional Foil or nonfoil alt-border card of rarity Rare or higher and 1 Traditional Foil Borderless Uncommon card), 10 double-sided tokens, 1 deck box (can hold 100 sleeved cards), 1 Life Wheel, 1 strategy insert, and 1 reference card
Playability The deck puts a spin on the humans archetype, going for a more combo-based approach to attaining lethal as opposed to the gradual growth effects used in older Selesnya human builds
I think at best it would end up in a spot like Pioneer Inverter, where it was the best overall deck, but beatable, but also made mid-level players feel horrible
Worse still, the "all your creatures get flying" chaos roll can just end games out of nowhere
Each unit is configured before delivery, allowing operators to deploy a plug-and-play solution that delivers fast, organized, and reliable access for collectors
Outside of Ramp, the blue Season doesn't seem to have a well-defined home in any format today, and should be limited to Standard unless a player discovers broken interactions with it in Pioneer