Each of Magics five colors has its own set of strengths and weaknesses, helping to balance things out between them
If theres 4 or more, they can add a Hero or Dark Fusion from the deck to hand, which is going to be the best play during mid-game
[REQUIREMENT] None [CONTINUOUS EFFECT] When this card declares an attack, your opponent cannot activate Trap Cards
Partner (You can have two commanders if both have partner.) Partner (You can have two commanders if both have partner.) Legendary Creature - Goblin Artificer Tymna the Weaver Lifelink At the beginning of each of your postcombat main phases, you may pay X life, where X is the number of opponents that were dealt combat damage this turn
Your discard pile is located directly underneath your deck
A note on this red sorcery from 2004 encourages you to use common sense when determining this, but I think thats making a lot of assumptions about the average intelligence of a Commander player