Commander Deck Building Guide A balanced Commander deck needs 3638 lands, 1012 ramp, 810 card draw, 810 removal, and 710 win conditions here's how to get the ratios right
So, you select which cards, themes, and archetypes to include, giving you a unique and tailored drafting experience

Arctic Treeline Badlands Bayou Blood Crypt Breeding Pool Canopy Vista Canyon Slough Cinder Glade Commercial District Contaminated Aquifer Dryad Arbor Eclipsed Steppe Festering Thicket Fetid Pools Forest Geothermal Bog Gingerbread Cabin Godless Shrine Haunted Mire Hedge Maze Highland Forest Ice Tunnel Indatha Triome Jetmir's Garden Ketria Triome Leechridden Swamp Lush Portico Murmuring Bosk Overgrown Tomb Radiant Grove Raffine's Tower Rain-Slicked Copse Raucous Theater Rimewood Falls Sapseep Forest Savai Triome Savannah Scattered Groves Scrubland Shadowy Backstreet Sheltered Thicket Smoldering Marsh Snow-Covered Forest Snow-Covered Swamp Snowfield Sinkhole Sodden Verdure Spara's Headquarters Stomping Ground Sulfurous Mire Sunken Hollow Sunlit Marsh Swamp Taiga Tangled Islet Temple Garden Tropical Island Turbulent Fen Turbulent Moor Turbulent Wilderness Umbral Expanse Undercity Sewers Underground Mortuary Underground Sea Vernal Fen Watery Grave Witch's Cottage Wooded Ridgeline Woodland Chasm Xander's Lounge Zagoth Triome Ziatora's Proving Ground

Hate expected: Dispel, Spell Pierce, maybe Faerie Macabre Birthing Pod They are slow and creature-based with little disruption, aka the dream matchup
Vona, Butcher of Magan At this point, Im honestly including Vona, Butcher of Magan as a form of respect to it for being a viable knights commander when there werent that many
6 Tatsunari, Toad Rider Is A Good Addition To A Sultai Enchantment Build The legendary creature Tatsunari, Toad Rider has been a bit of a fan-favorite since it was spoiled