Lunar Frenzy pumps a creatures power and gives them the deadly keyword combination of trample and first strike, which usually makes combat work in your favor
This may seem simple at first, and it is, but the cards and avenues this can open up for a variety of decks is frankly huge and varied
These are a high quality deck protector that will pr
White tends to have the most narrow draw options, with cards like [card]Kor Spiritdancer[/card] or [card]Mentor of the Meek[/card] that fall into very specific deck archetypes
It sets itself up nicely though, adding some counters to another creature while being a big enough threat on its own that your opponents are incentivized to kill it
A lot of the backgrounds basically just give your commander a passive ability that could have just, I dont know, lived on the enchantment instead