Heres an outline: 5-8 removal spells 4-6 card draw spells (including flashback cards) 4-6 payoffs (Sahagin, Shantotto, etc.) 2-3 other creatures (Wyvern, Ice Flan, etc.) 17 lands The deck is fairly simple to put together, and really doesnt want much outside of removal, card draw, and payoffs
Those of his ilk will remain on battlefield after being called forth and fight on the summoners behalf for a few turns, before unleashing a final impressive attack and vanishing
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Cloud's last ability doesn't copy the triggered ability
Licensed FINAL FANTASY branding adds collector appeal
If the copied spell is a permanent spell, the token the copy of that spell becomes when it enters is also kicked