However, the lack of other Robot cards (just the usual changelings and some weird draft chaff from UNFINITY ) makes Morophon less exciting, particularly since we wont go wide enough to really feel the +1/+1 bonus
A central question here, of course, is how TCG Pocket balances its worst instincts - its reliance on loot boxes, and all the patently compulsive effects they surface in its players - with a sense of health, balance and, crucially, actual intrinsic fun
First, we have two potential win conditions in 004-138 and 004-190, alongside 004-183 to help with the challenge
PAINBOWTranscend Your Limits: Call upon the heroic Jared Carthalion and lock down the board using the full spectrum of mana
Its not like you can have an anxiety spiral about which partner to pick, right
Blue decks in this format are going to play lots of instants and sorceries, and they are going to produce lots of mana, so this is going to be a nice late-game play