This places Fair decks in a situation where they are constantly behind Ramp's threats and if they don't have exactly the right answers at the right time they will lose
Maybe you get to draw cards from a Harmonize, or maybe you sweep the battlefield with a Wrath of God, or maybe you get to spin the Wheel of Misfortune
This was only good if you had some dorks in play to protect from Edict effects and if you are playing Natural Order and dorks you might as well find Craterhoof and win the game regardless of Wraths, right now instead of in two turns time
Key Features: Commander: Ixhel, Scion of Atraxa A legendary Phyrexian Angel with flying, vigilance, and toxic 2
The regular cards include 5 full-art "fairy tale" basic lands by Hari & Deepti (#262-266)
Eggman Tergrid, God of Fright: If youre going to be a villain, you might as well go all out