Tyrant Guard provides protection to all your creatures with counters, and the ravenous ability helps keep you full of fuel with drawing cards when you play it with X at least 5
And though the deck wants you to be aggressive with lots of Challenging, it never felt like I had the power to come out on the other side with a better board state than my opponent
Design-wise they're whimiscal, straight out of a children's storybook with a clam as the main part of the face and the 'mouth', with goggle-eyes and a humanoid body glued onto it
First you get to pick from 4 packets, then you do this again with 3 packets
Once you activate its first loyalty ability, however, you get to tuck The Aetherspark on to a creature as a piece of equipment
This piece perfectly encapsulates the essence of thought and strategy in the game