Over last Sunday afternoon, I watched each room for 10 minutes apiece, recording each time a match fired
Even in a set with a dedicated self-mill archetype, a 2/2 like this is far too fragile to expect to be your win condition
Kabira Takedown counts as both a land and removal, just like Jaheira, Friend of the Forest being multipurpose, as mentioned above
they force you to play certain cards to make them good, increasing variety and propping up fun and unique cards and decks
It changes only the amount of combat damage the creature assigns
Creature flips are both the most broadly accessible, and restrictive in terms of deckbuilding, of this general gameplan while there are an absolute plethora of great options, and you nearly always have access to something available for Polymorph targeting, cutting down on creatures is a tough call, and oftentimes you'll need to truly lean into some other gameplan, as is the case with Urza in artifact-based stax, or spellslinging control