It also only redirects the damage that was going to be dealt to you from that source, so if that damage was going to deal damage elsewhere too, it still will
In that deck, Bloodghast can enable absurd amounts of card draw and ramp if it's combined with my commander and a way to untap her like Thornbite Staff
CVR means: Cover RI means: Retailer Incentive
It all culminates in a pretty fair emblem, but thats also easy to achieve given the static ability
As an instant whose rules text spells out its effect, Wrong Turn is so flexible, even for just manipulating combat
Zell will also be a valid Commander pick in his own right, too, though only giving access to red cards will limit his potential compared to other options