MR Mana production, permanent Primary: Green Secondary: Blue Tertiary: Black Besides being the land-fetching color, green is also the color with permanents that can produce mana turn after turn to help it ramp up quickly and cast large spells
Rogues are also one of the creature types included in party mechanics, so running any creatures from Baldurs Gate that care about your party can benefit you
You want to mix things up from the Draft archetypes of recent sets/blocks

Approach of the Second Sun Day of Judgment Defiant Strike Divine Gambit Ephemerate Gift of Estates Gods Willing Mana Tithe Revitalize Swords to Plowshares Teferi's Protection Blue Sun's Zenith Brainstorm Compulsive Research Counterspell Memory Lapse Mind's Desire Negate Opt Strategic Planning Tezzeret's Gambit Time Warp Whirlwind Denial Agonizing Remorse Crux of Fate Dark Ritual Demonic Tutor Doom Blade Duress Eliminate Inquisition of Kozilek Sign in Blood Tainted Pact Tendrils of Agony Village Rites Chaos Warp Claim the Firstborn Faithless Looting Grapeshot Increasing Vengeance Infuriate Lightning Bolt Mizzix's Mastery Shock Stone Rain Thrill of Possibility Urza's Rage Abundant Harvest Adventurous Impulse Channel Cultivate Harmonize Krosan Grip Natural Order Primal Command Regrowth Snakeskin Veil Weather the Storm Despark Electrolyze Growth Spiral Lightning Helix Putrefy Are the Japanese Mystical Archive Cards Available in Foil

If you've played the initial game then you know that Minsc and Dynaheir are a pair, not a couple, but she is his "witch" that he must protect at all costs even at his life, and when she dies just before the second game begins bad things happen to Minsc
And yet, some cards dare to encroach on that sacred space: double-faced cards