"Perpetually" allows players to permanently "change the characteristics of a cardno matter where it goes afterwards." The effect of Davriel's Withering will not leave a creature, even if it dies and returns to the board at a later stage
, , Exile Gerrard's Hourglass Pendant: Return to the battlefield tapped all artifact, creature, enchantment, and land cards in your graveyard that were put there from the battlefield this turn
With that said, between the supporting materials and gameplay reps you get while trying to mark off goals, we really started to get the hang of the game as we went on
We also have War Room, which I tend to not like in two-or-more-color decks, but we need the draw pretty badly, and Bonders' Enclave, which we should be able to use reliably
Phlage, Titan of Fire's Fury
Instead, WR Control seeks to kill creatures, buy time, and draw cards with Wall of Omens and Nahiri, the Harbinger, all while building towards a Nahiri ultimate that puts Emrakul, the Aeons Torn into play