Where Bestow is all-upside and essentially fail-proof (so you should always Bestow when you have the choice), Mutating invites the risk of card disadvantage
Amber/Emerald Starter Deck Strategy Play out lots of Toy characters, use their effects to help each other out, and gain control of the board
Black-Red: Outlaws Black-Red has two stand out mechanics: First it's all about having Outlaws (Assassins, Mercenaries, Pirates, Rogues, and Warlocks) and second it also supports the crime committing mechanic
Theres also Mind Flayer, but I struggle to believe doubling down on that card isnt a win more
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Commander is an Eternal format and is typically played with four people