You can choose to use its adventure right away if you need more cards, or you can drop it for a good early game attacker
You don't even have to crew it to get the mana out of it
*Optional - A Crane air filter helps remove dust from your work area
Consider everything she facilitates: Freedom of play on your turn An ungodly amount of creature and artifact enter-the-battlefield triggers (and, likely, leave-the-battlefield triggers) An equally ungodly number of bodies to send to battle or sacrifice to the altar of your choice or tap to pay for convoke costs (consider that Throne of the God Pharaoh regularly loses opponents 10+ life at each of my end steps, if it doesnt just end the game) Offense and defense, as this deck can send everything it has every single turn, with Myrel creating untapped replacements for every single soldier you have Ample low-mana value, low power/toughness creatures to trigger all of whites card draw effects If a commander were printed that read: protect your board and make an army, such a commander would be considered a playtest card for White: the Commander
Others might cost hundreds if theyre both playable in multiple formats and happen to have super-limited supply
It triggers when a creature you control attacks alone