We enjoyed our time playing it, but due to its complexity we feel that deck-building beginners would be better off starting with Dominion if they want to grasp the basic mechanics before jumping into the deep end
Magic: The Gathering Fallout Mechanics Magic has seen its share of great wars and apocalyptic disasters, but maybe nothing quite like this before
The potent combination of first strike and deathtouch also leads me to wonder how Lure effects might factor into the deck
It pairs beautifully with cards like Zinnia, Valley's Voice or Arabella, Abandoned Doll, letting those tokens become more than just filler
An example: Here we can see the beginnings of a very good looking Mono-Green Ramp deck after pack one, with a Uro, Titan of Nature's Wrath that has already been speculatively selected opening a potential path to Blue/Green
Vial Smasher the Fierce is a three mana Black and Red 2/3 that reads, Whenever you cast your first spell each turn, choose an opponent at random