Common (36) 1 Brainstorm 1 Dark Ritual 1 Deny Reality 1 Commander's Sphere 1 Wayfarer's Bauble 1 Command Tower 1 Dismal Backwater 1 Evolving Wilds 1 Forgotten Cave 1 Path of Ancestry 1 Swiftwater Cliffs 1 Terramorphic Expanse 8 Mountain 8 Swamp 8 Island Uncommon (20) 1 Heralds of Tzeentch 1 Nurgle's Rot 1 Bloodcrusher of Khorne 1 Chaos Terminator Lord 1 Herald of Slaanesh 1 Noise Marine 1 Seeker of Slaanesh 1 The Lost and the Damned 1 Bile Blight 1 Bituminous Blast 1 Assault Suit 1 Sol Ring 1 Talisman of Creativity 1 Talisman of Dominance 1 Talisman of Indulgence 1 Worn Powerstone 1 Barren Moor 1 Crumbling Necropolis 1 Molten Slagheap 1 Temple of the False God Rare (41) 1 Lord of Change 1 Blight Grenade 1 Great Unclean One 1 Mandate of Abaddon 1 Mortarion, Daemon Primarch 1 Nurgle's Conscription 1 Plague Drone 1 Poxwalkers 1 Sloppity Bilepiper 1 Tallyman of Nurgle 1 Venomcrawler 1 Aspiring Champion 1 Bloodthirster 1 Dark Apostle 1 Keeper of Secrets 1 Khrn the Betrayer 1 Knight Rampager 1 Let the Galaxy Burn 1 Blood for the Blood God

standard parallel (not gold), trading around 1,000-3,000 Filler Commons, Uncommons, and Rares with minimal individual value The SR and SEC guaranteed slots support a baseline box value
It primarily sees play in cEDH, as an essential piece of free interaction against the fast combo meta in the format
In the new metagame, unless were seeing a lot of Anger of the Gods / Damnation / Engineered Explosives, this could be a good call
Every die roll of 4 or more nets you a robot, and if you hit 6+, you get a robot and a Treasuretalk about compounding interest
The card's ability also makes it worth playing in the right decks - pushing the price up somewhat compared to other promo cards of this type