As I begin prep for my RCQ at RC Denver, here's what a preliminary list for my build of Azorius looks like: Azorius Control | MKM Standard | Roman Fusco Creatures (3) 1 Chrome Host Seedshark 1 Ezrim, Agency Chief 1 Horned Loch-Whale Instants (17) 1 Elspeth's Smite 1 Intrude on the Mind 1 Quick Study 2 Confounding Riddle 2 Get Lost 2 March of Otherworldly Light 4 No More Lies 4 Memory Deluge Sorceries (5) 1 Farewell 1 No Witnesses 3 Sunfall Enchantments (2) 2 Temporary Lockdown Artifacts (1) 1 The Celestus Planeswalkers (5) 1 Jace, the Perfected Mind 4 The Wandering Emperor As always, thanks for reading
While its a bit all over the place when it comes to cohesiveness, the deck is fun to play with many solid cards
Table of Contents Rise of the Floodborn Starter Deck Amethyst & Steel Rise of The Floodborn Starter Deck Amber & Sapphire Shimmering Skies Starter Deck Amethyst & Ruby The First Chapter Starter Deck Amber & Amethyst The First Chapter Starter Deck Sapphire & Steel Azurite Sea Starter Deck Emerald & Sapphire Shimmering Skies Starter Deck Emerald & Steel Ursula's Return Starter Deck Sapphire & Steel Azurite Sea Starter Deck Amber & Ruby The First Chapter Starter Deck Emerald & Ruby Into the Inklands Starter Deck Amber & Emerald Ursula's Return Starter Deck Amber & Amethyst Into the Inklands Starter Deck Ruby & Sapphire Questions
Instead, Junk has to be configured with an eye towards having okay matchups in game 1 before having a well-tuned monster in games 2 and 3
Beast Within doesnt see a ton of play outside Commander, but boy is it good in that format
All because of your ugliness