Corpse Knight, Bastion of Remembrance, Cruel Celebrant, Zulaport Cutthroat, just pick a couple of these because they add a win condition in case an opponent uses Ghostly Prison and friends, or worse, Moat
In the rare cases that Ive seen this card in Commander, its usually been played with something like Nyxbloom Ancient to create a ridiculous amount of mana that almost invariably wins the game on the spot
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In play, this card also has many useful abilities, including the chance to quest for two lore and giving other characters Resist +1
Treefolk Umbra - if these are cards you play already, Stoneskin should fit your deck nicely
For now, Emrakul, the Promised End seems a way more frequent and important battle, if you can even afford to play four-mana permission