To draw some general principles from these examples, its faster to split smaller piles than larger ones, theres a big shift in power and frustration depending on who splits the piles and who chooses, and theres quite a lot of ways to construct card-draw piles while its harder to design other divvy effects without incredibly dramatic effects
There are some cool Cube cards here, but nothing that you couldnt skip for most Cubes, while offering unique tools for more niche designs as well.
The CardMill auto-sorts your collection so you can find what you need when you need it
While End Hostilities is clearly a tremendously powerful card, it sometimes takes some creativity to make the best possible use of symmetric effects
Keep reading, and well go over how to tell if a Pokmon card is Shadowless plus how to find out how much its worth
Its kind of like an Army of the Damned, without the Flashback