White often exiles creatures, and is the number-one enchantment removal color, so we felt we could combine these two aspects to make a card that gives white an answer to one of the biggest new threats in the block
The extent to which B/W Tokens is viable in Standard given that G/W currently is not largely will depend on the strength of this card and of the next card on this list
I'm also liking that the Hero tag is finally becoming relevant
One of the funniest aspects of any Tigger card in the game is that one of their subtypes is Tigger, giving them the opportunity for unusual combos
Evasive also makes Diablo difficult to challenge, so his weak lore Strength and Willpower aren't that disastrous
Kaldheim is inspired by Norse mythology and Vikings, so expect to see Gods, Squirrels, and mythical monsters fight it out for survival